Everything you need before your first descent: how a run works, what the doors mean, how boons stack and how to get a fallen friend back on their feet.
One run is one descent, from the tavern down to the final boss. Win or fall, you come back to the hub a little stronger.
Every act is a chain of rooms. Each one follows the same rhythm, so you always know what comes next.
Everyone picks their boon at the same time, so nobody waits for anyone else.
Not every room gives a boon. The symbol above each exit shows what waits in the next room.
Boons change your hero for the rest of the run. The frame color tells you how rare a boon is.
These are base chances. They rise with every act and through unlocks in the hub.
Every boon carries tags. Hold two specific tags and a legendary duo boon can show up. Try a pair.
Builds come together on their own: boons with tags you already own are 30% more likely to be offered.
Many boons add a status effect to your attacks. Combine the right two and they react: the heart of co-op synergy.
| EFFECT | WHAT IT DOES | STACKS |
|---|---|---|
| BURN | 4 damage per second for 3 s | Yes, up to 5 |
| POISON | 2% of max HP per second for 4 s | No, duration refreshes |
| FROST | −60% speed. A target that is already slowed freezes for 1.5 s | No |
| SHOCK | The next hit jumps to 2 nearby enemies | No |
| BLEED | 3 damage per second, doubled while the target moves | Yes, up to 3 |
| STUN | No actions | No · weaker on bosses each time |
| VULNERABLE | +25% damage taken | No |
Hitting 0 HP is not the end. It is a countdown, and your friends can stop it.
Built gamepad-first. Mouse and keyboard are fully supported.
| ACTION | GAMEPAD | MOUSE & KEYBOARD |
|---|---|---|
| Move | Left stick | WASD |
| Aim | Right stick otherwise move direction | Mouse cursor |
| Basic attack | RT / R2 | Left mouse button |
| Ability 1 | LB / L1 | Right mouse button |
| Ability 2 | RB / R1 | Q |
| Ultimate | LT + RT together, or Y | R |
| Dodge | A / Cross | Space |
| Interact | X / Square | E |
| Ping / mark | D-pad up | Middle mouse button |
| Pause / menu | Start | Esc |
With a gamepad, a light aim assist (a cone of about 15°) helps you hit. You can adjust it in the menu.
A short dash of about 3 tiles with 0.25 s of invulnerability and a 1 s cooldown. Every class has its own variant.
Steam Deck is a target platform. Verification status: [TBA].
A tavern at the entrance of the dungeon. Every run starts and ends here.
Choose your class by taking its weapon.
Unlock new boons, class variants and more.
Test your class before you head down.
Your party gathers in the hub before the run starts.
Spend it at the shop in the dungeon. It is gone when the run ends.
Earned in the run, kept in the hub. Spend them on permanent unlocks.
Earned the first time you beat each boss. Unlocks class variants and hub upgrades.
Everything you need before your first descent: runs, doors, boons and revives.
One descent: three acts and a finale, in 25–40 minutes.
Every room follows the same rhythm.
1–2 minutes per room. Everyone picks their boon at the same time, so nobody waits.
The symbol above each exit shows the next room’s reward.
VOTESeveral exits? Ping the door you want. Ties: the host or chance decides.
The frame color tells you how rare a boon is.
Base chances. They rise with every act and through unlocks in the hub.
TYPES Stat · Element · Trigger · Class · Co-op (not in solo) · Curse
Hold two specific tags and a legendary duo boon can appear. Try a pair.
Boons with tags you already own are 30% more likely to be offered.
Combine the right two and they react: the heart of co-op synergy.
0 HP starts a countdown. Your friends can stop it.
Gamepad-first. Mouse and keyboard fully supported.
With a gamepad, a light aim assist (a cone of about 15°) helps you hit. Adjustable in the menu.
A dash of about 3 tiles with 0.25 s of invulnerability and a 1 s cooldown. Each class has its own variant.
Steam Deck is a target platform. Verification status: [TBA].
A tavern at the dungeon’s entrance. Every run starts and ends here.
Choose your class by taking its weapon.
Unlock new boons, class variants and more.
Test your class before you head down.
Your party gathers here before the run.
Spend it at the dungeon shop. Gone when the run ends.
Earned in the run, kept in the hub. Spend them on permanent unlocks.
Earned the first time you beat each boss. Unlock class variants and hub upgrades.